﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace LevelEditor.Model.Enum
{
    public enum BehaviourType
    {
        WALKING_LEFT,
        WALKING_RIGHT,
        FALLING,
        TALKING,
        JUMPING,
        SLEEPING,
        IDLE
    }
}
